As National Science Week approaches and NAPLAN results arrive, Roblox advocates for immersive, play-based STEM learning through its educational experiences and new age-specific safety features, encouraging collaborative and accessible digital education for children across Australia.
With National Science Week approaching and NAPLAN results arriving across Australia, Roblox is pushing a familiar message: some of the best STEAM learning can happen through play. In an article for Kiddipedia, Dr Adam Seldow, Roblox’s senior director of education policy, argued that games can help children practise problem-solving, collaboration, digital literacy and creative thinking while exploring coding, physics and design in more natural, less classroom-bound settings. The company says the appeal lies in making subjects feel accessible, relevant and enjoyable rather than abstract.
Seldow pointed to a selection of free Roblox experiences that he said can introduce children to topics ranging from computer science and engineering to mathematics and sustainability. Among the titles highlighted were Museum Tycoon, Studio Lite, Scripting School, Circuit Maker 2 and Math Obby. Roblox’s own Learning Hub, launched in July 2025, gathers educational experiences in one place and includes content in computer science, arts, maths, life skills and brain games, with examples such as Words of Power, Math Tower Race and Ecos: La Brea.
The company has also moved to give parents more control over what younger users see. In April, Roblox announced new age-based account types for users under 16: Roblox Kids for ages 5 to 8 and Roblox Select for ages 9 to 15. The company said the system is designed to align access, communication settings and parental controls more closely with age, and to automatically move users into the relevant account tier as they get older.
For families unsure about the platform, Roblox is also encouraging co-play. Seldow said parents and children can use shared play to understand why games appeal to young users and to build healthier digital habits together. Roblox’s Learning Hub is positioned as another entry point for parents and teachers looking for educational content, while the company presents its newer age-based accounts as part of a broader safety-and-access overhaul for younger players.
Disclaimer: This content is for informational purposes only and is not intended to be a substitute for professional medical judgment, advice, diagnosis, or treatment.





